28 November 2022, Odense, Denmark
Why attend ?
Networking
Keynotes
Workshops
Trends
Research
Bringing together Academics, Startups and other sports sector professionals
A day focused on innovation exploring the translational aspects of sports science and technology
A forum to examine and discuss environmental, social, and economical sustainability in sports, and to explore the valuable collaboration in product development and design between sports professionals and researchers
Summit take-aways
Latest research, trends and innovations in sports and healthPresentations of projects and ideas using cutting-edge knowledge and technologyNewest design methods through hands-on workshops with European experts supporting your next breakthrough innovationNetworking, knowledge and experience sharing between corporates, entrepreneurs, sports organisations, sports science & innovation researchers, and other industry trendsetters
2022 Program
This year’s summit will specifically focus on social sustainability in sports through the lenses of physical activity, movement-based health, mental health, sports performance, and inclusion, as key levers of human development and wellbeing.We will thereby exemplify the Nordic approach to a healthy lifestyle underpinned by inclusive, and socially and physically active communities.
TIME | ROOM | ACTIVITY |
09.00 - 09.30 | Coffee area | Coffee |
09.30 - 09.40 | O100 | Welcome by SDU (Lars Elbæk) and by Sports Lab Copenhagen (Carsten Couchouron) Opening by Uffe Holmsgaard, vice-dean at SDU Health Faculty |
09.40 - 10.05 | O100 | Keynote: Designing superhero experiences in virtual and mixed realities exergaming. Research on AR/VR/MR exergames that make players feel like they have superhuman movement abilities through both digital and physical, combining a real trampoline with in-game simulation. Prof. Perttu Hämäläinen (Alto University, Finland) |
10:05 - 10:30 | O100 | Keynote: New methods in sport and movement design. How movement and physical activity can be used as a creative resource and become an integrated element in sports and health products and services design. Ass. Prof. Lars Elbæk (University of Southern Denmark) |
10:30 - 11:00 | Coffee area | Coffee break & Networking |
11:00 - 12:30 | Workshop sessions: Developing concepts and product using movement-based design methods. |
Workshop 1: Room O99 Physical activity and health in the workplace - 50minutes app development | Workshop 2: Lab for Play & Innovation Inclusion and sports training accessibility - Exergames for equality | Workshop 3: Room O94 Mental health and sports - App development for young football players | Workshop 4: Room O96 Active play-lives for kids - Exergame design for STEM learning with startup Hopspot |
12:30 - 13:15 | Lunch area | Lunch & Networking |
13:15 - 14:00 | O100 | Knowledge sharing from the four workshops |
14:00 - 14:05 | O100 | LET's be active with SlilentFit exercise |
14:00 - 14:30 | O100 | Keynote: Can technology play a role in putting elite sports at the heart of some future challenges society faces? The keynote will discuss a future where sport and technology can work together for the greater societal good. Peter Mattsson (Managing Director, Project Elitsports2030, The Swedish Sports Confederation) |
14:30 - 15:15 | Coffee area | Coffee break & Networking Product & Project Pitching |
15:00 - 15:45 | Panel sessions (details here) |
Panel 1: Room O99 Sports technology as an enabler of physical activity in the working environment | Panel 2: Room O95 Technology supported adaptive training and social inclusion inphysical activity | Panel 3: Room O94 Human performance, mental health, and well-being – use of data in sports performance | Panel 4: Room O96 Trends in exergaming and digitally enhanced physical play |
15:45 - 16:15 | O100 | Keynote: The future of research and innovation in sports tech - how will it change? Kristof De Mey (Ghent University) |
16:15 - 16:55 | O100 | **Panel discussion: **How knowledge and end-user insights shape tomorrow’s innovation in sports |
16:55 - 17:00 | O100 | Closing note |
17:00 - 17:30 | Coffee area | Networking |
KEYNOTE SPEAKERS
**Kristof De Mey **
Keynote:Kristof De Mey will be talking about the current and future state of innovation within the European and global sport ecosystem. He will share experiences in setting up a variety of projects within wearables, exergames, apps and software platforms etc. The technologies are used in settings ranging from professional to recreational contexts, in various age groups and for a multitude of purposes as e.g., increasing sports or physical activity levels, prevention and treatment of injuries, optimizing training etc.About Kristof:Kristof De Mey is working as a Sports technology, Innovation and Business developer at Ghent University (Belgium) where he is managing a consortium of experts called Victoris. He’s involved in various university-industry collaborations within the sports, fitness, and health domain. He’s also lecturing a Sports Technology and Innovation course at the same university.Together with the startup acceleration program and investment fund imec.istart he started an initiative called SportUp supporting startups within sport. He co-founded Sportamundi, that generate, develop and implement various evidence-based tools in physical education settings, cities and municipalities, etc.
He has launched the Sports Tech Research Network, an initiative which aims to facilitate the creation and go-to-market of more trustworthy and effective sports tech products and services.
Lars Elbæk
Keynote:Lars Elbæk will be presenting new trends in sport and movement design – how movement and physical activity become an integrated element of the design process of sports and health products and services.About Lars:Lars Elbæk is PhD and associate professor at the University of Southern Denmark (SDU). He teaches and researches movement interaction and design, and has several years of experience in movement science. His special interest is movement-based design methods in sport and movement innovation.
**Prof. Perttu Hämäläinen **
Keynote:Prof. Perttu Hämäläinen will share his research on AR/VR/MR exergames that aim to make the players feel like they have superhuman movement abilities. This is pursued through both digital and physical means, for example, by combining a real trampoline with exaggerated in-game physics simulation (now also available as Valo Motion’s ValoJump in trampoline parks around the globe).About Perttu:Perttu Hämäläinen is an associate professor of computer games at Aalto University (Finland). His mission is to improve health through exergames and digitally augmented sports that promote physical activity. He has designed, developed and researched new forms of hybrid digital and physical exergaming for over 20 years, since 2001. He is also the scientific advisor of Valo Motion, a spin-off startup from his research group with award-winning Augmented and Mixed Reality climbing and trampoline games ValoClimb & ValoJump, and now also ValoArena, a multiplayer MR exergaming platform.
**Peter Mattsson **
Keynote:Elite Sports in 2030 – will and can technology play a role in putting elite sports at the heart of some of the challenges society is facing in the future?
There is a global arms race going on in elite sports, fueled by countries wanting to succeed at the Olympic and Paralympic Games. Government and corporate money take turns in funding this arms race. Signs of the time make it questionable whether this is a model that can be sustained in the future. In the current economic climate governments have great challenges and the trend is that traditional sports sponsoring is changing rapidly. On top of that Sports washing has become a term that nobody wants to be connected to. In this challenging future technology can connect people as never before and perhaps elite sports can serve to engage people in new ways, leading to both increased physical activity in the population as a whole and to better achievements from the top athletes. In this keynote Peter Mattsson will expand on some visions of the future where sport and technology can work together for the greater good.About Peter:Peter Mattsson manages Swedish #elitesports2030, a joint project between the Swedish Sports Confederation, The Swedish Olympic Committee and the Swedish Paralympic Committee, formed to increase the funding put into Swedish high-performance sports. Peter has an extensive background in the elite end of sports having served as the Performance Director of the Swedish Golf Federation and the English Golf Union, before joining the Swedish Sports Confederation as the Director of Elite Performance. #elitesports 2030 is aiming at attracting funds from government and commercial partners as well as at increasing cooperation with academia and innovators in relevant fields.
SPEAKERS
Nikos Ntoumanis
Nikos is Professor of Motivation Science at the University of Southern Denmark. He is interested in personal and contextual factors that promote motivation for sustained behavior change and result in psychological well-being. His particular interest is physical activity promotion in different community settings.
Kenneth Just Petersen
Kenneth is Body SDS-educated mental coach at Helsingør FC, where he is using both group and individual therapy. He has been a youth football coach for 20 years and holds a B-license from the Danish Football Federation (DBU).
Workshop
Showcase your sports & health related product or service and further develop it or come with your idea of a product or service for design maturation!
Join a design workshop that will use the latest design methods to mature your product or service. Our expert partners in sports design and engineering from five different European universities will be facilitating the workshop using the latest knowledge in the areas of sports and movement design.A grand opportunity for start-ups, corporates, NGOs, other organisations, and university researchers from across the Nordics and beyond to give their products or movement-based projects an innovative boost!!
If you are interested in a workshop with your products/solutions in complete focus, please contact Lars Elbæk: lelbaek@health.sdu.dk, +45 2140 1943.
Panel sesions
Panel 1 (room O90)
Future Job-Related Physical Activity plays (JR-PA) an essential role in a healthy lifestyle and is a counterweight to the workplace-related development of musculoskeletal pain.Discover :
- how the Norwegian Government promotes workplace related physical activity,
- how startup Plaez delivers a service for JR-PA,
- how Dansk Firmaidrætsforbund (Danish Association for Corporate Sport) actively facilitate JR-PA,
- how startup Precure creates technology for JR-PA, and
- how TradeXpansion collaborate with researchers to develop a JR-PA-based business.
Panel 2 (room O95)
Technology-supported adaptive training and social inclusion in physical activity is crucial for impaired citizens. This panel will provide insights into solutions that require target group-specific hardware, software, and knowledge of functional levels.Learn:
- how TUCV uses 3D printing,
- how the Norwegian SmartGroup makes Smart Break for wheelchairs,
- how Muskelsvindfonden (Danish Foundation for Neuromuscular Diseases) help members to be physically active.Get insights:
- into how Parasport Denmark support athletes,
- from IDAN (Danish Sports Analysis Institute on the activity levels of impaired citizens.
Panel 3 (room O94)
Despite their challenging lifestyle, athletes seem to experience similar or even higher mental well-being than their non-sporting peers. How are elite athletes supported in sustaining a competitive mental health?Discover:
- how Team Denmark supports athletes’ mental health,
- how CurveX provides a product that records and analysis brain waves.Get insights:
- on the most updated research in athlete mental health,
- on how wearables and research go hand-in-hand for monitoring mental health.
Panel 4 (room O96)
Exergame sports and fitness is the merging of exercise and gaming, providing interactive solutions that are fun and playful while being health enhancing. Most companies developing solutions and researching the field apply one or more technologies that track your reaction times, your body's movement, and overall progress.Experience:
- exergame examples like the boxing bag and system BHOUT,
- interactive trampolining (presented in the keynote), and further game developments coming up.Discover:
- how startup Rehaboo uses game design for elderly citizens' health and well-being.
Closing panel discussion (room O100)
How knowledge and end-user insights shape tomorrow's innovation in sports.
Be updated on program and first informed on opportunities to take part in the summit
NETWORK PARTNERS
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MEDIA PARTNERS 2022
Nordic Sports Innovation Summit is an event co-organised and hosted by the University of Southern Denmark’s Department of Sports Science and Clinical Biomechanics and Sports Lab Copenhagen.
©2022, Syddansk Universitet & Sports Lab Copenhagen